Sunday, 11 March 2018

Tank Wars

Friday night gaming, but with a twist...

Having painted a Panther, Pak40 and some trucks... along with Dallas having a Tiger and many other German vehicles... there was a burning desire to get them on the table.

What better way than with a Tank Wars game!

So, the scene was set. Dallas, Ian and I would be on the German side. Lee, Brent and Andrew on the Allied side.

Lists were:

Barkmann Vet 496
Wittmann Vet 519
Panzer IV H Vet Tank Ace skills, schurzen 342
Panzer IV H Reg schurzen 245
Wirbelwind Reg 240
Puma Reg 160
Pak 40 Reg 110
105mm Howitzer  Vet Spotter 100
10 Man Gren Squad Vet 1x smg, 1x lmg, 2x faust 173
Halftrack Reg 89
Truck Reg 39
Truck Reg 39
Kubelwagon Reg 21
Total 2573

Pool Vet 304
Abrams Vet 314
Sherman (75mm) Reg 195
Sherman (75mm) Reg 195
Churchill VII Vet Tank Ace skills 572
Comet Reg 355
M5 Stuart Reg 135
6pdr ATG Reg 75
12 Man US Inf Squad Vet 1x smg, 2x bar, atg 193
Forward Air Observer Reg 75
Carrier Reg lmg 70
M3 Halftrack Reg 99
Jeep Reg 21
Total 2603
So, the Allies would have the advantage. But only seemed fair with Wittmann and Barkmann on the German side.

Set up:

Spot the one drinking... ;-)

With that it, it would be kill 'em all. 

And the first units started arriving... the Allies spreading over their deployment zone.

But, soon the German schwerpunkt became obvious - the left flank (Allied right) would be the main point of attack.

This was to avoid the US Forward Air Observer... although why Dallas decided to go after him with the Puma... I'll never know. Oh and Wittmann (Dallas) went alone on the Axis right...

Lucky that the Wirbelwind was in range. Bye bye USAF.

And then first blood to the Axis - a 6 to hit and a 6 to penetrate causes 2 fires and ultimately the destruction of the Allied Comet. A significant early blow.

Wittman, Abrams and another Sherman bounce shells of each other...

 But many of these are rolled...

Mostly by Dallas. Andrew is actually rolling like a demon and immobilises Wittmann effectively neutralising him for the entire game!!

Meanwhile on the Axis left, the advance is slow and steady. The Allied forces are whittled down or immobilised with plenty of turret jams for good measure :-) The US character Pool also bites the dust.

But the fight back is strong. Another air strike removes the Puma and a sneaky Stuart gets the Wirbelwind.

A brave Panzer IV H charges forward past an immobile Sherman (turret also jammed) to engage the Churchill at close range...

A couple more German losses see the game swing back towards the Allies, but a faust into the side of the immobile Sherman destroys it and some lucky mg dice knock out the British 6pdr. This gives the final win to the Axis.

Overall an interesting experiment, but the game felt flat. Too large and too many skills / characters for our first crack at Tank Wars. 

A bit of debate ongoing about this one as a game overall. Tiger Fear certainly had an impact and some of the challenges of the game overall (limited die rolling - only 1 shot per tank) lessened the enjoyment. 

But, still good company and very cool to see all our tank toys on the table!

I'm sure we'll be giving it another go some time :-)

Saturday, 3 March 2018

Bolt Action Carnage

Friday night gaming was on.

1000pts Bolt Action was the call... (or so I thought, but more on that soon).

Plenty of big talk through the week from various parties, but probably instigated by me.

I decided to go a little different list wise (after my first list was rather disappointingly disallowed). I would field (with the expectation of facing 1000pts of US in a non-city fight I might add)..

2nd Lt + friend
9 Volks Gren (all with assault rifles)
8 Vet Gren (7 with smg)

Volks are Irregular. All vehicles and Lt. would be Regular. A few panzerfausts were also sprinkled around for good measure.

So, vehicle heavy, but a load of firepower!

I arrived first and only to find, to my horror, that we were going to be in another city fight. Sorry, not a city... just a town. Apparently it's different. But it was not what I was lead to believe!

And then I found out why... the traitor Von Dallas had switched allegiance to the Allied cause!!!

He would be fielding a US force to combine with Lee's US and Ian's French.

I would be bolstered by Andrew's Italians. Mamma mia!

IIRC lists were along these lines...

Andrew - Italian

First Lt
2 Squads
1 Squad Black Shirts

Lee - US

2 or 3 Infantry Squads
M8 Greyhound
Bazooka team
Mortar + spotter

Dallas - US

2 Infantry Squads
Bazooka team
M3 Stuart - until I shot it, then it become an M5 with reinforced armour... wysiwyg anyone ;-)

Ian - French

1 Squad Goumiers
2 Squads
M8 Scott

May have been a couple more Allied units, but I'm not sure.

Game on! Just kill 'em all..

The Puma comes on. Crack! Fires a long range shot at the M8 Greyhound which misses... but then here comes Mr Stuart (after much dithering and "no you can't do that" comments for all other players..). The Stuart fires!

A roll of 1. Much appropriate with all the antics prior to the final move and shoot...

My halftracks make a dash down the road.

But into the sights of the M8 Scott and a cheeky bazooka team hidden in a hidden Jeep...

Bazooka shots go astray... M8 Scott shots hit once at least and pile some pins onto my 251/10... This effectively neutralises the 251/10 for the entire game.

The Stuart & Puma go toe to toe at point blank range..!!

Nothing! Nothing goes Kaboom. This is just getting ridiculous.

But apart from Dallas rolling only 1 & 2's every turn for the Stuart and his Bazooka team... that was just funny :-)

Infantry are getting stuck into each other though.

Sniper vs. sniper sees my sniper die and his spotter run away.

The Volks Grens poor on some fire and do a bit of damage only to be destroyed by return fire (Inexperienced hurt here), but the Vet Grenadiers extracted some revenge through a rather successful assault.

The Italians are also being whittled down. Particularly the Black Shirts who turn out to be Shirkers (Andrew maintains his rolling 1's ability). The Black Shits are quickly broken.

Otherwise casualties seem light?

Until my Wirbelwind (which hadn't done much all game other than terrify my opponents) spotted a US unit in the woods and just unleashed! One US Infantry unit disintegrated. I feel good :-)

But still no Kaboom! Why can't the US hit with any of their AT weapons (not that I'm doing much better!). My Puma & 251/10 must led charmed lives :-)

A couple of key assaults by Allied forces seal the game in turn 6 though.

So game over. We may have had heaps of firepower, but it couldn't really be bought to bear effectively. Needed to have more boots on the ground for this one.

A long 6 turns.

The US never hit once with a bazooka, the Stuart or M8 Greyhound. At least the Puma finally immobilised the Stuart. But that was the extent of it. Not one vehicle was destroyed in the entire game. How does that happen!?!

Fantastic game, amazing set-up and great banter as always.

Not so many photos. I was just too tired from a long stressful week at work to focus on taking many - particularly of the table set-up (didn't even photograph my Wirbelwind!). I must also apologise to Andrew, my mind wasn't really focused on the game other than destroying as much as I could.

As for the list, an interesting list to field as I've always wanted to field infantry all mounted in half tracks, but so expensive (points wise). Just not really the right battle to try it out with. I'll be keen to try the list again in a different scenario though. Next time!

Thanks for reading.