Wednesday, 25 April 2018

ANZAC Day

Just a short post today, as today is ANZAC Day here in NZ (and in Australia).

This is our day of remembrance and reflection.

As such, here is a song I remembered hearing a few years ago.

I have no connection to the Vietnam War, but it is still very moving.


The original Redgum version is here.

Sunday, 22 April 2018

Bolt Action

Friday night games and Bolt Action.

800pts was the agreed limit and it would be Andrew and I vs. Paul & Ian.

But, at the 11th hour, the points were increased to 1000pts!! There was nothing for it... I would have to drop the sniper team to fit in the Wirbelwind :-)

Andrew had decided to field a Last Levy force (supported by Charlemagne SS), so it was going to be interesting...

Against us were a combined French / Russian force.

It would be a straight up meeting engagement.






German fire in the first few turns does little, but the Russians pepper the Last Levy with fire decimating a couple of units. French fire pins the Puma out of the game.





Pinned in the middle by the immobilised T34/85, the German centre is effectively stalled. The right is collapsing under the weight of Russian advance and French flank maneuver. As for the left... well both the German regular troops and French are locked down there.


So there's nothing for it. The Hitler Youth jump out of some ruins! For the Fatherland!


And unload their panzerfausts (note actual fausts, not bits of fluff) destroying the Greyhound and Scout Car. A nice bit of work.


But little else is happening.


Other than some very angry Goums rolling up the German right.


And a lucky bit of fluff (aka panzerfaust) knocks out the Wirbelwind. Only for that Russian unit to be wiped out by the SS in return.


And with that, the game is pretty much over - turn 6 ends.

8 VP to 6, so a close game overall, but victory to the Allied forces it is.

Next time Germany shall have revenge!!

Monday, 16 April 2018

Taupo

Lads weekend away and the choice this time was Taupo.

Quite a nice location in the middle on the North Island here in NZ. Particularly if you like outdoors activities.

Unfortunately winter is nigh and the weather was rubbish most of the weekend. It meant we didn't get to do the sky dive that we were after, but the Huka Jet and some clay bird shooting was good fun. Even when hungover :-)

I arrived early to get around to a couple of places that looked interesting.

First up... Lava Glass

Quite a cool glass sculpture garden. Would have looked much cooler in sunlight as I think the bright light would have brought out the colours much more!







And then a quick stop to see Huka Falls and some long exposures. Might not look big, but its a huge volume of water in a small place!




As for the rest of the weekend, well what happens on a lads weekend, stays on a lads weekend. Except all the photos that are on Instagram & Facebook!! :D

Sunday, 11 March 2018

Tank Wars

Friday night gaming, but with a twist...

Having painted a Panther, Pak40 and some trucks... along with Dallas having a Tiger and many other German vehicles... there was a burning desire to get them on the table.

What better way than with a Tank Wars game!

So, the scene was set. Dallas, Ian and I would be on the German side. Lee, Brent and Andrew on the Allied side.

Lists were:

Barkmann Vet 496
Wittmann Vet 519
Panzer IV H Vet Tank Ace skills, schurzen 342
Panzer IV H Reg schurzen 245
Wirbelwind Reg 240
Puma Reg 160
Pak 40 Reg 110
105mm Howitzer  Vet Spotter 100
10 Man Gren Squad Vet 1x smg, 1x lmg, 2x faust 173
Halftrack Reg 89
Truck Reg 39
Truck Reg 39
Kubelwagon Reg 21
Total 2573

Pool Vet 304
Abrams Vet 314
Sherman (75mm) Reg 195
Sherman (75mm) Reg 195
Churchill VII Vet Tank Ace skills 572
Comet Reg 355
M5 Stuart Reg 135
6pdr ATG Reg 75
12 Man US Inf Squad Vet 1x smg, 2x bar, atg 193
Forward Air Observer Reg 75
Carrier Reg lmg 70
M3 Halftrack Reg 99
Jeep Reg 21
Total 2603
So, the Allies would have the advantage. But only seemed fair with Wittmann and Barkmann on the German side.

Set up:


Spot the one drinking... ;-)

With that it, it would be kill 'em all. 

And the first units started arriving... the Allies spreading over their deployment zone.



But, soon the German schwerpunkt became obvious - the left flank (Allied right) would be the main point of attack.


This was to avoid the US Forward Air Observer... although why Dallas decided to go after him with the Puma... I'll never know. Oh and Wittmann (Dallas) went alone on the Axis right...



Lucky that the Wirbelwind was in range. Bye bye USAF.

And then first blood to the Axis - a 6 to hit and a 6 to penetrate causes 2 fires and ultimately the destruction of the Allied Comet. A significant early blow.


Wittman, Abrams and another Sherman bounce shells of each other...





 But many of these are rolled...


Mostly by Dallas. Andrew is actually rolling like a demon and immobilises Wittmann effectively neutralising him for the entire game!!

Meanwhile on the Axis left, the advance is slow and steady. The Allied forces are whittled down or immobilised with plenty of turret jams for good measure :-) The US character Pool also bites the dust.





But the fight back is strong. Another air strike removes the Puma and a sneaky Stuart gets the Wirbelwind.


A brave Panzer IV H charges forward past an immobile Sherman (turret also jammed) to engage the Churchill at close range...


A couple more German losses see the game swing back towards the Allies, but a faust into the side of the immobile Sherman destroys it and some lucky mg dice knock out the British 6pdr. This gives the final win to the Axis.


Overall an interesting experiment, but the game felt flat. Too large and too many skills / characters for our first crack at Tank Wars. 

A bit of debate ongoing about this one as a game overall. Tiger Fear certainly had an impact and some of the challenges of the game overall (limited die rolling - only 1 shot per tank) lessened the enjoyment. 

But, still good company and very cool to see all our tank toys on the table!

I'm sure we'll be giving it another go some time :-)